Why I Still Play Sword & Sorcery After 100 Games — A Brutally Honest Review

Sword & Sorcery isn’t just another dungeon crawler packed with dice and miniatures. It’s an experience. The kind of game that leaves a mark. After nearly a hundred plays, through every frustrating rule check and jaw-dropping moment of glory, I can say this without hesitation: I still love it. Not despite the flaws — but because of them. From the first time I cracked open the box, I was pulled into a world where fallen heroes rise from the dead, souls aflame with a second chance, facing nightmarish enemies, unforgiving traps, and pulse-pounding choices. The campaign is rich and layered — not just in narrative, but in mechanics. Each scenario feels like a chapter in an epic you’re living through, not just playing. But let’s be real: this game has issues. And after almost 100 plays, I’ve seen them all. The rulebook is a mess. Let’s call it what it is — a beautiful mess, yes, but still a mess. You’ll find yourself flipping through it far too often, hunting down that one obscure line...