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Make Your Own Board Game: A Journey Into Creativity and Play

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Make Your Own Board Game: A Journey Into Creativity and Play There is something magical about the moment an idea scribbled in a notebook comes to life. A rough sketch becomes a board, a few dice dictate destiny, and suddenly your imagination has taken form right in front of you. That’s the feeling I had when diving into Jesse Terrance Daniels’ Make Your Own Board Game . From the very first pages, the book doesn’t feel like a manual written for industry experts. It feels like a friendly voice guiding you into the creative process, someone sitting across the table saying, “Here’s how you can bring your idea to life — and yes, it’s possible.” There’s no intimidating jargon, no heavy-handed theory. Instead, it balances clarity with enthusiasm, giving you both the structure and the spark you need to start designing. What struck me most is how hands-on it is. Rather than burying you in endless explanations about mechanics, the book invites you to do . It introduces you to prototype ga...

Monsters & Heroes Now Speaks Spanish — Your Solo RPG in Three Complete Languages

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  A trilingual milestone born from a dream When I sketched the first notes for Monsters & Heroes back in the early 2000s, I never imagined it would cross language borders. Today I’m thrilled to announce the launch of Monstruos & Héroes , a complete Spanish adaptation. From now on, any adventurer—whether speaking Portuguese, English, or Spanish—can dive into the same epic plots, face slumbering dragons, and explore the Distant Frontiers with clear rules, intuitive tables, and total creative freedom. Why this translation matters Localization, not just translation Every table, skill name, and even the puns that make you grin were rewritten to feel natural to Spanish‑speaking players. No awkward “Spanglish” here. Built on the revised 1.1 ruleset – April 2025 The Spanish edition arrives with all balance tweaks from the second Portuguese edition, high‑resolution art, and a layout optimized for tablets, e‑readers, or print‑and‑play. A wider community Now you can s...

Exciting New Print & Play Games Are Coming Soon — What’s Brewing at Claudio Games Lab

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  Claudio Games Lab: New Print & Play Games Are On the Way — Get Ready for the Unexpected If you've been searching for something different in the world of tabletop games — something smart, original, and truly fun — your wait is almost over. At Claudio Games Lab , we’ve been cooking up three brand-new projects that promise to deliver the kind of immersive, strategic and deeply satisfying gameplay you’ve been missing — all in the accessible and beloved print & play (PnP) format. These aren’t just games. They’re bold experiences designed by players, for players. And yes — you’ll want to be among the first to get your hands on them. 1. A 4X Print & Play Strategy Game That Feels Like the Classics We’re developing a brand-new 4X tabletop game that captures the heart and soul of the real-time strategy legends from the '90s and early 2000s — games like Age of Empires , StarCraft , and Warcraft . Now imagine all of that packed into a printable board game: tacti...

The Forgotten Runes of Arthen: The Legendary Hero Who Conquered the Six Seals of Darkness

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  Translated from the sacred runes preserved in the Codex of Morn’Thalor, the Sage of Olhenar “In the deep mists of time, when darkness threatened to consume all realms, a warrior rose with immortal courage. His name: Arthen. Let the thunder repeat his deeds. Let the stars bow to his memory.” — Inscription from the Rune Stone of Tyraven, read under the full moon in the 1213th Year of the Third Age Thus begins the tale of the Last Hero: At dawn on the Day of Sangraal, as the skies wept in silence and the winds brought only the echo of death, Arthen, son of Loras , a knight without a kingdom, walked alone into the cursed cavern of Vur-Khazak . His purpose was not glory—it was justice. They say the entrance to the abyss resembled a petrified scream. There, Arthen carved the Sign of Awakening (Ω) into the stone and stepped beyond the realm of men into the dominion of forgetting. The First Seal – Silent Agony The first chamber welcomed him with treachery. An ancient trap hu...

Why I Still Play Sword & Sorcery After 100 Games — A Brutally Honest Review

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Sword & Sorcery isn’t just another dungeon crawler packed with dice and miniatures. It’s an experience. The kind of game that leaves a mark. After nearly a hundred plays, through every frustrating rule check and jaw-dropping moment of glory, I can say this without hesitation: I still love it. Not despite the flaws — but because of them. From the first time I cracked open the box, I was pulled into a world where fallen heroes rise from the dead, souls aflame with a second chance, facing nightmarish enemies, unforgiving traps, and pulse-pounding choices. The campaign is rich and layered — not just in narrative, but in mechanics. Each scenario feels like a chapter in an epic you’re living through, not just playing. But let’s be real: this game has issues. And after almost 100 plays, I’ve seen them all. The rulebook is a mess. Let’s call it what it is — a beautiful mess, yes, but still a mess. You’ll find yourself flipping through it far too often, hunting down that one obscure line...

Why HeroQuest Is Still the Greatest Board Game of All Time – A Classic Dungeon Crawler That Inspired a Generation

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I remember it like it was yesterday—the first time I opened the HeroQuest box. I was just a kid in the '90s, and yet that moment is burned into my memory with almost magical clarity. As I lifted the lid, the scent of the quest book pages and the gleam of the miniatures overwhelmed me. My eyes could hardly believe it: an entire classic dungeon crawler laid out before me, ready to come alive on my living room table. I didn’t know it at the time, but that nostalgic tabletop RPG would go on to deeply influence my life—to the point where I now design games for a living, inspired in large part by those epic HeroQuest memories. My journey into the world of tabletop games began with HeroQuest, and it was love at first quest. The premise was simple: a group of heroes—Barbarian, Dwarf, Elf, and Wizard—venturing through dungeons filled with monsters, treasures, and traps, guided by a narrator (in my case, my older brother, who played the fearsome Zargon, the evil Game Master). But that simpl...

How a Solo Dice Roll Became an Epic Adventure in Monsters & Heroes

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This is the detailed report of a real solo play session that took place over the weekend, using only the official rules, tables, and mechanics from the RPG Monsters & Heroes . What began with a few dice rolls and prompts from the oracles quickly evolved into something much greater — a full-fledged epic adventure that unfolded naturally, powered by imagination and structured entirely by the core rules of the game. The goal of this article is to show how a seemingly simple system — rolling dice, consulting oracles, and interpreting outcomes — can generate deep, engaging, and legendary narratives. What follows is a faithful breakdown of all mechanical elements of the game as they happened, followed by a fully narrated version of the adventure: a heroic tale forged not by a writer, but by chance, creativity, and the rhythm of a solo RPG experience. First, you'll see every roll, result, and encounter in their raw form — the way the story was mechanically built. Then, you'll ...